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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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Deal massive armor-ignoring damage with Energy Surge and other overpowered Dominations Skills.
[edit] Attributes and Skills
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Core Mesmer. Domination Magic 16 Energy Surge Elite Spell Target foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Factions Mesmer. Domination Magic 16 Unnatural Signet Signet Target foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage. Nightfall Mesmer. Domination Magic 16 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 16 Overload Hex Spell For 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 79 damage to that foe and all adjacent foes. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
Optional:
A PvE skill of choice.
Cry of FrustrationCore
Mesmer. Domination Magic 16
Cry of Frustration
Spell
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.
- AoE interrupt with damage
Shatter DelusionsProphecies
Mesmer. Domination Magic 16
Shatter Delusions
Spell
Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 79 damage.
- more AoE damage; consider using to finish off foes about to die.
EmpathyCore
Mesmer. Domination Magic 16
Empathy
Hex Spell
For 16 seconds, whenever target foe attacks, that foe takes 58 damage and target foe deals 16 less damage with attacks.
- more single-target damage.
Chaos StormProphecies
Mesmer. Domination Magic 16
Chaos Storm
Spell
Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 26 damage and lose 2 Energy
- Bring a snare if you want to keep enemies from kiting.
Spiritual PainNightfall
Mesmer. Domination Magic 16
Spiritual Pain
Spell
Target foe takes 79 damage. All hostile summoned creatures in the area of that foe take 132 damage.
- more AoE damage; in areas with high numbers of summoned creatures.
BackfireCore
Mesmer. Domination Magic 16
Backfire
Hex Spell
For 10 seconds, whenever target foe casts a Spell, that foe takes 147 damage.
- shutdown and strong single-target damage; in specific areas.
Shatter EnchantmentCore
Mesmer. Domination Magic 16
Shatter Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 106 damage.
- Enchantment removal with some single-target damage.
Drain DelusionsNightfall
Mesmer. Inspiration Magic 9
Drain Delusions
Spell
Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 3 Energy and you gain 4 Energy for each point lost.
- Energy management.
Power DrainCore
Mesmer. Inspiration Magic 9
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.
- Energy management.
Auspicious IncantationFactions
Mesmer. Inspiration Magic 9
Auspicious Incantation
Enchantment Spell
For 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 164% of that spell's Energy cost.
- Energy management.
Glyph of Lesser EnergyCore
Elementalist. Energy Storage 0
Glyph of Lesser Energy
Glyph
For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.
- Energy management.
Deep FreezeCore
Elementalist. Water Magic 2
Deep Freeze
Hex Spell
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 20 cold damage, and for 10 seconds, they move 66% slower.
- Snare; bring additional energy management.
Tryptophan SignetEotN
No Profession. Ebon Vanguard rank
Tryptophan Signet
Signet
For 14..20 seconds, target foe and all adjacent foes move and attack 23..40% slower.
- Cheap snare and some damage reduction.
[edit] Equipment
Armor:
- 5x Prodigy's/Radiant/Survivor Insignia.
Weapons
- 40/40 Domination set.
- 40/40 Inspiration set.
- High energy inspiration set.
[edit] Variants
- May replace Overload with additional damage skill or snare, if mesmer hexes are already present in your party.
- Replace Arcane Echo with additional damage skill or snare.
- Replace Cry of Pain with another damage skill or snare.