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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This team build is designed to effectively do City of Torc'qua, Stygian Veil, Ravenheart Gloom and The Foundry of Failed Creations with 3 people and 5 heroes in Normal Mode.
It's basically a modded Sabway build.
These builds are in no way set in stone. You can incorporate other Professions with relative ease as long as you keep the basic team composition there.
Consumables should be used with this build.
[edit] Team Composition
[edit] Human players
Any Physical
P/W
Mo/N
[edit] Heroes
N/Rt
N/Mo
N/Mo
N/Rt
N/Rt
[edit] Physical
Any strong physical damage dealer who can act as a tank when appropriate will suffice:
Should be r8 Lightbringer for +40% more damage.
Health should be over 600 before Consumables.
[edit] Equipment
- Armor: Full Survivor insignias, superior Vigor, Vitae on all the rest.
- Pull mobs into the minions.
- Use the attack skills to kill.
[edit] Imbagon
Nightfall Paragon. Leadership 15 Focused Anger Elite Skill For 45 seconds, you gain 150% more adrenaline. Factions Warrior. Kurzick rank "Save Yourselves!" (Kurzick) Shout For 4..6 seconds, all other party members gain 100 armor. Nightfall Paragon. Spear Mastery 9 Wild Throw Spear Attack If this attack hits, it deals +14 damage, and any Stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds. Nightfall Paragon. Spear Mastery 9 Spear of Lightning Spear Attack If this attack hits, it deals +15 lightning damage. This attack has 25% armor penetration. Nightfall No Profession. Lightbringer rank Lightbringer Signet Signet If you are within the area of a demonic servant of Abaddon, you gain 3..5 strikes of adrenaline and 16..24 Energy. Nightfall Paragon. Motivation 12 Lyric of Zeal Chant For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 7 Energy. Nightfall Paragon. Motivation 12 Aria of Zeal Chant For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 5 Energy. Nightfall Paragon. Sunspear rank "There's Nothing to Fear!" Shout For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends. |
With Consumables active, Focused Anger is maintainable.
Lyric of Zeal and Aria of Zeal are used to fuel the casters' energy.
[edit] Equipment
- Armor: Max armor, full Survivor Insignias, Major/Superior Vigor, Vitae on all the rest.
- Weapons: Customized +15 over 50 and/or a +5 energy max damage spear with furious 10% and fortitude +30. A max armor motivation shield with +30
[edit] PH Monk
Prophecies Monk. Divine Favor 12 Peace and Harmony Elite Enchantment Spell Target ally loses 7 conditions and hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 38 Health. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 11 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 38 Health. Factions Necromancer. Kurzick rank Signet of Corruption (Kurzick) Signet Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a Condition or Hex, you gain 2 Energy (maximum 12..20 Energy). EotN No Profession. Asura rank Air of Superiority Skill For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. Core Monk. Protection Prayers 14 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 3 seconds. This Spell consumes all of your remaining Energy. |
[edit] Equipment
- Armor: Max armor, full Survivor Insignias, Major/Superior Vigor, Vitae on all the rest.
- Weapons: good prot staff or caster set with enchantments last 20% longer
- Stay back behind the wall of minions.
- Your priority for removing hexes should be the Para and then the melee player
- Prot up anyone taking too much damage.
- Try to be as far away from the action as possible so that, if anything goes wrong, you can run away and Rebirth everyone.
[edit] Variants
- Divert Hexes as your elite.
[edit] Curse Hero
Prophecies Necromancer. Curses 14 Spiteful Spirit Elite Hex Spell For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe. Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. Core Necromancer. Curses 14 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 19 seconds. Core Necromancer. Curses 14 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 19 seconds. Prophecies Necromancer. Curses 14 Plague Sending Spell Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Factions Ritualist. Restoration Magic 3 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 8% Energy. |
A real player can run this build and replace this hero.
[edit] Equipment
- Armor: full Survivor Insignias, Major/Superior Vigor, Vitae on all the rest.
- Weapons: Curses staff or set
[edit] Discord MM Hero
Factions Necromancer. Death Magic 16 Discord Elite Spell If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 115 damage. Core Necromancer. Death Magic 16 Animate Bone Minions Spell Exploit nearest corpse to animate two level 13 bone minions. Nightfall Necromancer. Death Magic 16 Animate Shambling Horror Spell Exploit nearest corpse to create a level 18 shambling horror. When the shambling horror dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. EotN Necromancer. Death Magic 16 Putrid Bile Hex Spell For 21 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 89 damage. Core Necromancer. Death Magic 16 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Nightfall Necromancer. Soul Reaping 12 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 82 Health and 8 Energy. Factions Monk. Healing Prayers 3 Resurrection Chant Spell Resurrect target party member with up to your current Health and 11% Energy. This spell has half the normal range. |
[edit] Equipment
- Armor: Full Survivor Insignias, Major/Superior Vigor, Vitae on all the rest.
- Weapons: Death staff or set.
[edit] Jagged MM hero
Nightfall Necromancer. Death Magic 16 Jagged Bones Elite Enchantment Spell For 30 seconds, whenever target undead servant dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. Core Necromancer. Death Magic 16 Animate Bone Minions Spell Exploit nearest corpse to animate two level 13 bone minions. Nightfall Necromancer. Death Magic 16 Animate Shambling Horror Spell Exploit nearest corpse to create a level 18 shambling horror. When the shambling horror dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. Core Necromancer. Death Magic 16 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. Core Necromancer. Death Magic 16 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. Factions Monk. Healing Prayers 9 Dwayna's Sorrow Enchantment Spell For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 32. Factions Monk. Healing Prayers 9 Resurrection Chant Spell Resurrect target party member with up to your current Health and 23% Energy. This spell has half the normal range. |
[edit] Equipment
- Armor: Full Survivor Insignias, Major/Superior Vigor, Vitae on all the rest.
- Weapons: Death staff or set.
[edit] Splinter Healer Hero
Nightfall Ritualist. Channeling Magic 10 Offering of Spirit Elite Spell Gain 14 Energy. If any Spirits are within earshot, you do not sacrifice Health. Factions Ritualist. Restoration Magic 12 Spirit Transfer Spell The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 10 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. |
[edit] Equipment
- Armor: Full Survivor Insignias, Major/Superior Vigor, Vitae on all the rest.
- Weapons: Any staff or set.
[edit] Icy Healer Hero
Factions Necromancer. Soul Reaping 14 Icy Veins Elite Hex Spell Target foe is struck for 85 cold damage. For 33 seconds, if target foe dies all nearby foes are struck for 104 cold damage. Factions Ritualist. Restoration Magic 12 Spirit Transfer Spell The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. Nightfall Ritualist. Restoration Magic 12 Recovery Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Nightfall Necromancer. Soul Reaping 14 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 94 Health and 9 Energy. Nightfall Ritualist. Restoration Magic 12 Death Pact Signet Signet Resurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Armor: Full Survivor Insignias, Major/Superior Vigor, Vitae on all the rest.
- Weapons: Any staff or set.
[edit] City of Torc'qua
- Is pretty easy. should take less than 20 min
- Be sure to pull when you get to the bosses
- Can be easily done without Consumables
[edit] Stygian Veil
- Some of the enemies don't leave exploitable corpses
[edit] Ravenheart Gloom
- Very ez. This build rips through the mobs here with ease.
- Be careful of all the Earth Tormentors that spawn after you kill the boss.
- Make sure your monk is ready to run. Just in case things go wrong. took under 20 min
[edit] The Foundry of Failed Creations
- Room 1 Very easy.
- Room 2 Easy but a little harder than room 1.
- Room 3 Can be hard, go to the far right hand corner and pull mobs and kill them fast. Be careful with agro.
- Room 4 There is a lot of pressure in this room. Be sure to kill the monks first.
- Room 5 Make sure you pull, there are a lot of patrols. During the quest prot the snakes.
[edit] External links
[1]