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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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A 7 hero team that can solo farm Glint's Challenge for destroyer cores and cloths of the brotherhood while the player is AFK. The run takes about 18 minutes.
[edit] Composition
[edit] Player (Optional)
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[edit] Heroes
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[edit] Player (optional)
EotN No Profession. Deldrimor rank Alkar's Alchemical Acid Spell Throw Alkar's Alchemical Acid at target foe. Target and adjacent foes are struck for 40..50 damage. Destroyers take an additional 45..70 damage and they have Cracked Armor for 14..20 seconds. EotN No Profession. Deldrimor rank Snow Storm Spell Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 30..40 cold damage each second. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
[edit] Equipment
- Insignia's and runes of choice.
- Shield set preferable but not needed.
[edit] Ineptitude
Prophecies Mesmer. Illusion Magic 14 Ineptitude Elite Hex Spell For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 128 damage and becomes Blinded for 10 seconds. EotN Mesmer. Illusion Magic 14 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 105 damage. Core Mesmer. Illusion Magic 14 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 87 damage. Nightfall Mesmer. Illusion Magic 14 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 57 damage. Any foes using attack skills are knocked down. Factions Mesmer. Inspiration Magic 10 Hex Eater Signet Signet Target touched ally and up to 4 adjacent allies each lose one Hex. You gain 3 Energy for each Hex removed this way. Core Mesmer. Inspiration Magic 10 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy. EotN Mesmer. Inspiration Magic 10 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Factions Ritualist. Restoration Magic 3 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 8% Energy. |
- Set the hero to
Fight mode.
- Flag near Dragon.
[edit] Equipment
- Prodigy's Insignia's and runes of choice.
- Don't equip any weapon.
[edit] 2x Energy Surge
Core Mesmer. Domination Magic 14 Energy Surge Elite Spell Target foe loses 9 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Nightfall Mesmer. Domination Magic 14 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 94 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 14 Unnatural Signet Signet Target foe takes 71 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 47 damage. Core Mesmer. Domination Magic 14 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 71 damage. Factions Mesmer. Domination Magic 14 Overload Hex Spell For 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 71 damage to that foe and all adjacent foes. Prophecies Mesmer. Domination Magic 14 Chaos Storm Spell Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 24 damage and lose 2 Energy Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. |
- Set the hero to
Fight mode.
- Flag near Dragon.
[edit] Equipment
- Prodigy's Insignia's and runes of choice.
- Don't equip any weapon.
Factions Ritualist. Channeling Magic 14 Signet of Spirits Elite Signet Create three level 11 spirits. These spirits deal 19 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 14 Bloodsong Binding Ritual Create a level 11 Spirit with 220 (+35) Health and 68 armor who dies after 142 seconds. Attacks by that Spirit steal up to 24 Health. Factions Ritualist. Channeling Magic 14 Painful Bond Hex Spell For 19 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 19 damage whenever hit by a Spirit's attack. Factions Ritualist. Channeling Magic 14 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 103 lightning damage. Factions Ritualist. Channeling Magic 14 Spirit Siphon Spell Target Spirit loses all Energy. You gain 48% of that Energy. Factions Ritualist. Restoration Magic 13 Mend Body and Soul Spell Target ally is healed for 102 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 13 Spirit Light Spell Target ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health |
- Set the hero to
Fight mode.
- Flag near Dragon.
[edit] Equipment
- Shaman's Insignia's and runes of choice.
- Don't equip any weapon.
Factions Ritualist. Spawning Power 12 Soul Twisting Elite Skill For 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals. Factions Ritualist. Communing 16 Shelter Binding Ritual Create a level 13 Spirit with 260 (+125) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds. Factions Ritualist. Communing 16 Union Binding Ritual Create a level 13 Spirit with 260 (+125) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds. Factions Ritualist. Communing 16 Displacement Binding Ritual Create a level 15 Spirit with 300 (+144) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds. Prophecies Ranger. Beast Mastery 8 Edge of Extinction Nature Ritual Create a level 6 Spirit with 120 (+58) Health and 38 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 33 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 94 seconds. Factions Ritualist. Spawning Power 12 Signet of Creation Signet You gain 4 Energy for every summoned creature you control within earshot, maximum 10 Energy. Factions Ritualist. Spawning Power 12 Boon of Creation Enchantment Spell For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. Factions Ritualist. Restoration Magic Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. |
- Set the hero to
Fight mode.
- Flag near Dragon.
[edit] Equipment
- Shaman's Insignia's and runes of choice.
- Don't equip any weapon.
[edit] Icy Veins
Factions Necromancer. Soul Reaping 13 Icy Veins Elite Hex Spell Target foe is struck for 79 cold damage. For 32 seconds, if target foe dies all nearby foes are struck for 98 cold damage. EotN Necromancer. Death Magic 15 Putrid Bile Hex Spell For 20 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 85 damage. Core Necromancer. Death Magic 15 Putrid Explosion Spell The corpse nearest your target explodes, sending out a shockwave that deals 120 damage to nearby foes. EotN Necromancer. Soul Reaping 11 Masochism Enchantment Spell For 32 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Nightfall Paragon. Unlinked Hexbreaker Aria Chant For 10 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. Nightfall Paragon. Command 10 "Never Surrender!" Shout For 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration. Nightfall Paragon. Command 10 "Stand Your Ground!" Shout For 15 seconds, all party members within earshot receive +24 armor when not moving. |
- Set the hero to
Fight mode.
- Flag near Dragon.
[edit] Equipment
- Tormentor's Insignia's and runes of choice.
- Caster spear with +5 energy + shield set.
[edit] SoLS Restore
Factions Necromancer. Soul Reaping 11 Icy Veins Elite Hex Spell Target foe is struck for 69 cold damage. For 28 seconds, if target foe dies all nearby foes are struck for 86 cold damage. EotN Necromancer. Death Magic 12 Putrid Bile Hex Spell For 17 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 73 damage. Nightfall Necromancer. Soul Reaping 11 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 76 Health and 8 Energy. Factions Ritualist. Restoration Magic 11 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 11 Mend Body and Soul Spell Target ally is healed for 90 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 11 Spirit Light Spell Target ally is healed for 148. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 11 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 48 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 65 Health Factions Ritualist. Restoration Magic 11 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. |
- Set the hero to
Fight mode.
- Flag near Dragon.
[edit] Equipment
- Herald's/Tormentor's Insignia's and runes of choice.
- Don't equip any weapon.
- Upon entering Glint's Challenge, flag your heroes on the ledge between the dragon and the doors that the Destroyers enter from.
- On occasion a Destroyer of lives will spawn outside of aggro range. This happend towards the end of the run, so just come back at your regular time and get heroes to target it, after that it's just another minute to kill the final four bosses.
[edit] Variants
- Players who do not have access to Zei Ri to use Razah as the third Mesmer can use an E/Me or N/Me as substitution. Keep in mind this may lead the build to be less reliable.
- Destroyers of Thoughts will not use Chaos Storm on allies without weapons/foci or with martial sets, hence the use of spear sets on heroes. Do not put caster weapons on your heroes or yourself.
- Setting all heroes to
fight mode prevents heroes from excessive kiting.