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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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Another blood spike.
[edit] Frequency
Seen every now and then in HA, usually run by select guild teams.
[edit] Overlook
[edit] Caller
Nightfall Necromancer. Blood Magic 15 Ravenous Gaze Elite Spell Deal 30 damage and steal 30 Health from target foe and all nearby foes. Nightfall Necromancer. Blood Magic 15 Blood of the Aggressor Spell Steal up to 45 health from target foe. If that foe was attacking, that foe suffers Weakness for 12 seconds. Core Necromancer. Blood Magic 15 Vampiric Gaze Spell Steal up to 60 Health from target foe. EotN Necromancer. Soul Reaping 13 Angorodon's Gaze Spell Steal 45 Health from target foe. If you are suffering from a condition, you gain 11 Energy. Factions Assassin. Deadly Arts 3 Dark Prison Hex Spell Shadow Step to target foe. For 2 seconds, that foe moves 33% slower. Core Necromancer. Blood Magic 15 Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 70 damage. Core Necromancer. Blood Magic 15 Unholy Feast Spell Steal up to 65 Health from up to 4 foes in the area. Factions Assassin. Deadly Arts 3 Iron Palm Skill Target touched foe suffers 14 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. |
- Call targets and spam blood stuff.
- Use Dark Prison -> Iron Palm + AoE skills for AoE spikes.
- Fake out prots by converging to one enemy and targeting another.
[edit] 5 Bspikers
Nightfall Necromancer. Blood Magic 15 Ravenous Gaze Elite Spell Deal 30 damage and steal 30 Health from target foe and all nearby foes. Nightfall Necromancer. Blood Magic 15 Blood of the Aggressor Spell Steal up to 45 health from target foe. If that foe was attacking, that foe suffers Weakness for 12 seconds. Core Necromancer. Blood Magic 15 Vampiric Gaze Spell Steal up to 60 Health from target foe. EotN Necromancer. Soul Reaping 13 Angorodon's Gaze Spell Steal 45 Health from target foe. If you are suffering from a condition, you gain 11 Energy. Factions Assassin. Shadow Arts 3 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 92. Core Necromancer. Blood Magic 15 Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 70 damage. Core Necromancer. Blood Magic 15 Unholy Feast Spell Steal up to 65 Health from up to 4 foes in the area. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Spam T and your blood magic stuff.
- Use Death's Charge + AoE skills on AoE spikes.
[edit] PnH Prot
Prophecies Monk. Divine Favor 9 Peace and Harmony Elite Enchantment Spell Target ally loses 5 conditions and hexes. For 2 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 29 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 29 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 10 "Make Haste!" Shout For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Unlinked Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. |
- General prot usage, don't suck at energy.
- Paragon skills when you should use them.
Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 94 (+35) Health. Heal for an additional 109 Health if that ally is below 50% Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Mesmer. Domination Magic 4 Hex Breaker Stance For 25 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 20 damage. Prophecies Mesmer. Inspiration Magic 7 Inspired Enchantment Spell Remove an Enchantment from target foe and gain 9 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. Prophecies Mesmer. Inspiration Magic 7 Channeling Enchantment Spell For 30 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- General monk stuff.
- Hex Breaker, use it.
- Use Inspired on the HB monk to make your heals super good.