Talk:PvX wiki
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This is a wiki. All craftshumanship is of the highest quality. It menaces with bands of uncouthness and spikes of stupidity. On the wiki is an image of skill bars for Guild Wars. The skill bars are in a trash bin. On the wiki is an image of a user surrounded by users. The users are beating the user. —The preceding unsigned comment was added by Mgrinshpon (talk • contribs) 19:47, 23 November 2010 (UTC).
[edit] Response from TOR (2)
Ok, here's TOR's latest response on the PvP skill problem:
>Ok, I confirmed that the code has the same ID between PvP and PvE. Sorry. Is there still a way to fix it? - KJ
>Argh. Not one that won't require some additional coding and modifications. And as, sadly, this is a project that will only ever help one wiki, it might take time to find the resources and time to implement (how much time -- I don't really know, might be long though).
I'll ask around to see how other sites that are using gwbbcode have coped with this, but my bet is they simply haven't taken the time to properly update the data. But maybe...
Do you want some sort of ad hoc solution? Like removing the pvp versions altogether? - TOR
- I told him that we might as well keep the PvP versions until we figure something out. Karate
Jesus 17:52, 24 November 2009
- Just change every space in the code to a + ;o (no, I really don't know anything about coding) ---Chaos- (talk) -- 19:41, November 24, 2009 (UTC)
- Not that simple. When copy/pasting into the skill template (in Guild Wars itself) you notice the numbers and letters are fairly similar. Well, with all of the various skills contained in the 4 games, you literally have thousands of combinations you can potentially wind up with. The problem is, adding a + to those templates would count as another character, not as space. So you'd wind up with a (quite possibly) broken template.
sysop 02:43, November 25, 2009 (UTC)
- can't we just make things like spirit bond (pvp) have the same code as spirit bond? i dont know anything about coding, but if we can set spirit bonds code to be whatever numbers + letters, why not make pvp be identical, it seems like a simple concept in my head. flaw somewhere? Gringo 05:20, November 25, 2009 (UTC)
- Not that simple. When copy/pasting into the skill template (in Guild Wars itself) you notice the numbers and letters are fairly similar. Well, with all of the various skills contained in the 4 games, you literally have thousands of combinations you can potentially wind up with. The problem is, adding a + to those templates would count as another character, not as space. So you'd wind up with a (quite possibly) broken template.
- Just change every space in the code to a + ;o (no, I really don't know anything about coding) ---Chaos- (talk) -- 19:41, November 24, 2009 (UTC)
- I told him that we might as well keep the PvP versions until we figure something out. Karate
Hey, guys. Just a little update on this. TOR said he fixed the problem and it should be dl'ing correctly now. Try it out and let me know if it's still doing it. Karate
Jesus 02:36, 26 November 2009
it's worth noting that PvE and PvP do have different IDs...so...yeh...~ PheNaxKian talk 22:16, November 28, 2009 (UTC)- Well, son of a bitch. I'll let TOR know. Thanks. Karate
Jesus 22:19, 28 November 2009
- disregard that, talking with poke leads to confusions (he said they had diff ideas, that link seemed to confirm it, he just checked in game himself and they do have the same IDs...so >.> (i lack playing capability atm so I can't personally check)) ~ PheNaxKian talk 22:30, November 28, 2009 (UTC)
- To clear that up, PvE and PvP versions of skills are different skills and as such have different skill ids (as the internal skill database was never meant to offer multiple versions of one single skill). The thing is just that when generating the skill template code in-game, it treats PvP version skills as PvE version skills. That way PvE skill templates are the same as PvP skill templates (and allows to load PvP builds in PvE and vice-versa without having lots of blanks for missing skills). Of course this makes it impossible to identify if a skill template was meant for PvP or PvE (unless there are PvE-only skills in there of course). The easiest way to give people the ability to display a build, with the correct skill descriptions, would be to introduce some parameter that makes them say "mode = pvp" so the script actually translates the PvE skill ids into PvP skill ids before the actual skill description is read. Of course this would require some additional database to get the PvP ids from PvE ids (and the other way for skill template code generation). That way you would treat the PvP skills as single skills afterwards and could simply store the PvP description under the PvP skill id. poke | talk 22:39, November 28, 2009 (UTC)
- Ok...then. I had already informed TOR and he seems to think that the link we gave him will actually help. If he changes the PvP skill IDs to the IDs on that page will they actually work in-game? If not, then I'd better tell him not to waste his time. Karate
Jesus 22:42, 28 November 2009
- What link do you mean?
- Well, I would simply treat the PvP versions as single skills (as they are actually) and add them to the database with their PvP skill id and the correct data; then I would simply add a routine that works after decoding a skill template but before receiving the skill data, and for the other way after getting the skill ids from the skill name, so before generating the template code. This routine would simply look up the skill id and get the PvP/PvE skill id (depending on which is needed) - if available. So the actual code would not be influenced at all, but there would be just an "extension" that has two hooks at the correct places to get the correct skill id for displaying the correct data. poke | talk 22:51, November 28, 2009 (UTC)
- Btw. I'm looking through the code right now and probably can tell you soon where exactly those places would be. poke | talk 22:51, November 28, 2009 (UTC)
- That would be great, because....if you can't tell....I really don't know much about this stuff. Karate
Jesus 22:56, 28 November 2009
- That would be great, because....if you can't tell....I really don't know much about this stuff. Karate
- Ok...then. I had already informed TOR and he seems to think that the link we gave him will actually help. If he changes the PvP skill IDs to the IDs on that page will they actually work in-game? If not, then I'd better tell him not to waste his time. Karate
- To clear that up, PvE and PvP versions of skills are different skills and as such have different skill ids (as the internal skill database was never meant to offer multiple versions of one single skill). The thing is just that when generating the skill template code in-game, it treats PvP version skills as PvE version skills. That way PvE skill templates are the same as PvP skill templates (and allows to load PvP builds in PvE and vice-versa without having lots of blanks for missing skills). Of course this makes it impossible to identify if a skill template was meant for PvP or PvE (unless there are PvE-only skills in there of course). The easiest way to give people the ability to display a build, with the correct skill descriptions, would be to introduce some parameter that makes them say "mode = pvp" so the script actually translates the PvE skill ids into PvP skill ids before the actual skill description is read. Of course this would require some additional database to get the PvP ids from PvE ids (and the other way for skill template code generation). That way you would treat the PvP skills as single skills afterwards and could simply store the PvP description under the PvP skill id. poke | talk 22:39, November 28, 2009 (UTC)
- disregard that, talking with poke leads to confusions (he said they had diff ideas, that link seemed to confirm it, he just checked in game himself and they do have the same IDs...so >.> (i lack playing capability atm so I can't personally check)) ~ PheNaxKian talk 22:30, November 28, 2009 (UTC)
- Well, son of a bitch. I'll let TOR know. Thanks. Karate
- Okay, here we go; First of all we create some code to get the correct skill id, these functions will be used later as explained below. Simply add this code somewhere (preferably at the end) of gwbbcode.inc.php:
// Skill ID conversion database
$pvpSkillIds = array( 2657 => 415, 2852 => 79, 2853 => 39, 2855 => 176, 2856 => 562, 2857 => 257, 2858 => 348,
2859 => 2628, 2860 => 181, 2861 => 398, 2862 => 826, 2863 => 817, 2864 => 1191, 2865 => 1217,
2866 => 791, 2867 => 1246, 2868 => 792, 2869 => 1639, 2870 => 1367, 2871 => 1397, 2872 => 104,
2873 => 1484, 2874 => 1485, 2875 => 1549, 2876 => 1555, 2877 => 1564, 2878 => 1771, 2879 => 1596,
2880 => 1598, 2882 => 15, 2883 => 343, 2884 => 1516, 2885 => 118, 2887 => 294, 2888 => 1539,
2891 => 268, 2892 => 1114, 2893 => 793, 2895 => 2005, 2925 => 2069, 2959 => 1724, 2965 => 1239,
2966 => 1742, 2967 => 1520, 2969 => 432, 2998 => 19, 2999 => 243, 3002 => 374, 3003 => 1232,
3004 => 1238, 3005 => 911, 3006 => 871, 3007 => 3042, 3008 => 920, 3009 => 1266, 3010 => 1249,
3011 => 1250, 3012 => 1251, 3013 => 981, 3014 => 921, 3015 => 1252, 3016 => 982, 3017 => 923,
3018 => 963, 3019 => 1253, 3020 => 3043, 3021 => 1380, 3022 => 1734, 3023 => 1745, 3024 => 1747,
3025 => 1748, 3026 => 1558, 3027 => 1572, 3028 => 1575, 3029 => 1580, 3030 => 1778, 3031 => 1780,
3032 => 1589, 3033 => 1592, 3034 => 1781, 3035 => 1593, 3036 => 1594, 3037 => 1595, 3038 => 2205,
3039 => 2204, 3040 => 2018, 3045 => 436, 3047 => 429, 3048 => 1031, 3049 => 1041, 3050 => 1194,
3051 => 1202, 3052 => 1540, 3053 => 2186, 3054 => 2139, 3058 => 110, 3059 => 145, 3060 => 448,
3061 => 775, 3062 => 1577, 3063 => 17 );
function getSkillIdPvP( $pve )
{
return ( isset( $pvpSkillIds[ $pve ] ) ? $pvpSkillIds[ $pve ] : $pve );
}
function getSkillIdPvE( $pvp )
{
$pveSkillIds = array_flip( $pvpSkillIds );
return ( isset( $pveSkillIds[ $pvp ] ) ? $pveSkillIds[ $pvp ] : $pvp );
}
- Now we simply call those funtions at the correct place to translate the skill ids. The following changes do exactly that:
- gwwbbcode.inc.php line 1594:
$skill_id = binval($reg2[1]);
- change to:
$skill_id = getSkillIdPvP( binval($reg2[1]) );
$template .= int2bin($id, $skill_bit_size);
- change to:
$template .= getSkillIdPvE( int2bin($id, $skill_bit_size) );
- And that's basically all there is to do to translate it. Now there is only a simple database needed that keeps track of PvE->PvP skill id relations.
I'll try to get that list compiled later. It then needs to be added somewhere at the top or in a separate file (which then get's included byI have included the complete array for the current skill balancing already in the code above. You can also move that array definition out of the file into something else (so you only have to update that file when something changes). The format of the array simply goes like thisrequire 'pvpskillids.php').PvP skill id => PvE skill id. - I have not tested the code, but I'm quite sure that it should work like this :) poke | talk 23:47, November 28, 2009 (UTC)
- Ah, thanks so much Poke. I'll pass this information on. Karate
Jesus 23:51, 28 November 2009
- Ah, thanks so much Poke. I'll pass this information on. Karate
[edit] wierd link
I noticed that the link to the general pve build packs leads to http://www.box.net/shared/m33ujvein1 I duno if thats what its suppoced to do? DBZVelena | (Talk page)
19:17, 23 November 2010 (UTC)
- Yes, you download it off that page. I think I can make it so it goes straight to download from the link, but I was in a bit of a rush getting them up last night. --Toraen 19:34, 23 November 2010 (UTC)
- Also another wierd link when you click on the "PvX News link" above the actual news. Perhaps someone could direct it to somewhere useful? :) --Chieftain Alex 19:05, 25 November 2010 (UTC)
- that's because there's an extension missing. I've removed the link for now, I'll add it again when the extension is back. ~ PheNaxKian talk 21:21, 25 November 2010 (UTC)
- It looks like the General PvE build pack right now points to the hero build pack rather than the general build pack. --99.92.214.175 01:24, 19 July 2011 (UTC)
- that's because there's an extension missing. I've removed the link for now, I'll add it again when the extension is back. ~ PheNaxKian talk 21:21, 25 November 2010 (UTC)
- Also another wierd link when you click on the "PvX News link" above the actual news. Perhaps someone could direct it to somewhere useful? :) --Chieftain Alex 19:05, 25 November 2010 (UTC)
[edit] Adding Search function to Firefox
I can't add PVX's search function to my firefox for shortcut, if I do, I get this:
Firefox could not download the search plugin from: http://www.gwpvx.com/opensearch_desc.php
You know the little search bar on the top right corner? Yeah, that one. GWiki's new website works for me, though. 75.26.177.152 04:59, 2 December 2010 (UTC)
- I was bored. So did it as i read his comment. Same problem. So seems like a "widespread" issue. Idk if we'd need to contact curse or what. I'll ask Auron if he's on msn.
Akio_Katsuragi
05:02, 2 December 2010 (UTC)
- It's probably the same problem, and the same solution, as documented on GuildWiki: gw:GuildWiki:Welcome_to_Curse#Browser_address_bar_search_box
(have to use the full url because the interwiki isn't updated yet)—Dr Ishmael
14:01, 2 December 2010 (UTC)
- A note on interwiki links Dr Ish. Bryan said they're going to install an extension for us (and you guys) that allow us to manage them ourselves, which is why it hasn't been done yet. ~ PheNaxKian talk 14:49, 2 December 2010 (UTC)
- It's probably the same problem, and the same solution, as documented on GuildWiki: gw:GuildWiki:Welcome_to_Curse#Browser_address_bar_search_box
- Yes, I know. I was just explaining in case someone else tried abbreviating it to gw:GuildWiki:Welcome to Curse, which doesn't exist. —Dr Ishmael
15:28, 2 December 2010 (UTC)
- Yes, I know. I was just explaining in case someone else tried abbreviating it to gw:GuildWiki:Welcome to Curse, which doesn't exist. —Dr Ishmael
- ah, just making sure =). ~ PheNaxKian talk 15:29, 2 December 2010 (UTC)
- The extension has been installed so the "gw:" interwiki link now points to the curse site, not the wikia one =). ~ PheNaxKian talk 15:42, 2 December 2010 (UTC)
- And now I've modified my link above. Just to add even more confusion to future readers of this discussion! —Dr Ishmael
16:37, 2 December 2010 (UTC)
- And now I've modified my link above. Just to add even more confusion to future readers of this discussion! —Dr Ishmael
- Wait.....so......there's a solution? >_> I don't even have the old PvX's search function added. 75.26.177.152 10:32, 6 December 2010 (UTC)
- I might be too late, but here's the solution. Go to the old pvx site [1], add that into the search bar in firefox, remove it, return to gwpvx Main_Page, and add that into the search bar Darthlight 18:28, 9 January 2011 (UTC)
- I just added this one in mozdev. It should work with any browser. MithranArkanere 21:39, 16 February 2011 (UTC)
[edit] PvX Decode
Is there a way to put this into code format? such as {{Decode|OQQUc4oR1qRWCpFqM9Fpi5F7gxkA}} would come out as:
DarkMugen 01:22, 21 December 2010 (UTC)
- I think what you are looking for is Special:PvXDecode. --Brandnew. 18:38, 9 January 2011 (UTC)
- he was, the point was can we make a template that does the same thing.
- Short answer: No.
- Long answer: Maybe given time, but probably not. We'd have to modify the PvX extension so that you could use a tag (like <pvxbig> or <nowiki> ), and have that interpret the string in-between the opening and closing tags and display the appropriate output. However when you can just use the special page Brandnew linked to, that then gives you the code you need to show that output anyway, there's no real reason to do it =/. ~ PheNaxKian talk 19:07, 9 January 2011 (UTC)
<pvxbig> [build=OQQUc4oR1qRWCpFqM9Fpi5F7gxkA][/build] </pvxbig> yields:
[edit] Get Ready To Trash Builds
- Feedback:Skill update previews/20110317 --96.240.34.47 03:55, 18 March 2011 (UTC)
- fuck--Bluetapeboy 03:47, 2 April 2011 (UTC)
[edit] Flux
gww:Flux. What response, if any, should PvX have relative to this? I thought that either a small template for the front page, describing briefly the Flux condition as it changes, or creating a new category for vetted builds (and only vetted builds) to be placed into if it is determined that they thrive in that Flux condition of that month would suffice (i.e. Ganking builds in the current Flux, Lone Wolf). This of course would entail a janitorial duty, likely new policy, and not-a-few trashed builds made "purely for this month's condition", but it merits addressing at the least. I would of course volunteer to upkeep the category personally, as to reduce the load on the active Admins as much as possible. Aonsephonie 22:25, 3 May 2011 (UTC)
- +1. Anvil God 22:40, 3 May 2011 (UTC)
- Make a page called Flux, put the info on it, we'll link it as a news article once it's written up. -Auron 23:30, 3 May 2011 (UTC)
- Like Auron said. I haven't played much in quite a while (and definatly not PvP), but i personaly don't see Lone wolf (not I said lone wolf, not flux), being an issue in terms of the builds being submited (as in, it won't effect them, just the tactics with which you play).
- If later Flux's actually effect builds more directly, then it might be worth thinking beyond the scope of the info page. ~ PheNaxKian talk 23:37, 3 May 2011 (UTC)
- The idea was more to direct users to builds which may be more effective as a result of Flux(es), rather than change the way that builds are vetted or submitted. I think the news page well achieves this. Aonsephonie 00:18, 4 May 2011 (UTC)
- User:Aonsephonie/Flux. Aonsephonie 00:51, 4 May 2011 (UTC)
- Make a page called Flux, put the info on it, we'll link it as a news article once it's written up. -Auron 23:30, 3 May 2011 (UTC)
[edit] 3/7 hero
Hey everybody, I have a suggest that we remove all the general hero team builds and the general hero builds and put them all in one meta general hero team page. Right now there are a lot of 3 hero team builds which are now useless and a lot of very similar general 7 hero team builds. Also there are many general hero builds that are a part of a team and also listed under different team builds. I feel that this is ineffective and unorganized. I would do it all myself but I do not know how everybody feels about that. —The preceding unsigned comment was added by 173.20.190.196 (talk • contribs) 16:48, 20 May 2011 (UTC).
- We won't be doing that because:
- There are zones within guild-wars with max party size of 4
- Certain hero builds don't mesh together
- If you wanted an enormous page with every individual possible hero build ever made... we would trash it. Just doesn't look neat enough. --
Chieftain Alex 17:21, 20 May 2011 (UTC)
The page could show recommended heros for 4 person parties. You could mention hero builds that don't work together. There are not that many good hero builds that would be placed on the page. Having many different pages with one or partial hero builds isn't very neat either, but they are still maintained. I just think people would like to go to one general hero meta page instead of many different ones to find good hero setups, but I can see why no one is interested.
- So you'd want multiple different setups on the same page? How would that be vetted? The reason we have separate pages for builds is so they can each be vetted on their own. What would really be gained from putting D/S/M, Racway, Sabway, Discord and RoJway (+ etc.) on the same page? -- Toraen talk 16:59, 21 May 2011 (UTC)
I guess your right. I just have bad internet so I disconnect when im checking out builds here. If they were all on the same page it wouldn't matter.
[edit] 7 Necro Heroes
So who wants to make the 7-necro discord team? ^^ DarkMugen 17:43, 27 May 2011 (UTC)
- No. Just, no. --Jai. - 17:48, May 27 2011 (UTC)
- Looks like the 7 discord hero idea, the first thing that probably comes up in every noob's mind, has finally reached PvX after a while... kill it with fire! Vorpal
18:27, 27 May 2011 (UTC)
- Looks like the 7 discord hero idea, the first thing that probably comes up in every noob's mind, has finally reached PvX after a while... kill it with fire! Vorpal
[edit] Redesign?
I've been building up a list of stuff that needs to be done with the main page for a while, and I think it's time to actually get some of it done. Mostly because I'm bored and have little else to do here, and partially because someone brought up splitting FA/JQ from CM recently, so why not get a bunch of other stuff with it?
- New User Guide: This really needs a place on the page, or else we'll need to spam it at every new user (we may want to do that anyway).
- Flux: Needs to be on the page as well, alongside the name of the current flux (which can link to the GW/GWW page)
- Portal bar: Maybe just remove it, since the portals are actually fairly inefficient for getting to builds and the guides are largely unfinished and unused. They are also linked from the Builds by Category section anyway (except Codex obviously but who cares we don't even store builds for it). Links to categories of game-related guides can replace it, and I think would be better than just a single link to Category:Guides. Maybe move it down from the top section if we do this though.
- Builds Section: it's kinda bloated honestly
- Cutting down the featured builds sections: There are barely enough builds in trial to fill 4 slots anymore, and I really think we'd be fine with 2 (or even 1) slots for each section (tested, untested, trial). I'd like to set up Autowikibrowser or something to rotate the builds more frequently (oh hey, I'm an admin so we can bring Auto-Toraen back!).
- Integrate Build Pack links with the Builds by Category section: Fairly obvious
- Builds by Campaign: entirely useless thanks to PvX:WELL and has to be updated for each build manually. Many builds are not tagged at all for this and I don't see any reason to when virtually all of them would end up with multi-campaign.
FA/JQ split: They're areas with very different requirements. Some builds are valid in both, but then we can just throw both tags on. Makes builds easier to find and isn't that hard to do.
That's all I can think of for now. -- Toraen talk 03:33, 12 July 2011 (UTC)
- Yup. Yup. Yup. Yup. Yup. Not to mention getting all the campaigns + EotN is like $40. And yerr, I would have preferred that a while ago. --Jai. - 03:56, July 12 2011 (UTC)
- FA/JQ should've been split from the start, not that anyone cared about them until more recent changes, specifically the most recent one. Agree with the rest although it doesn't seem like it would be worth the effort to mess with portals.--Relyk 05:54, 12 July 2011 (UTC)
- Another benefit of this split: people can't just tag a build for CM ambiguously anymore to make a build seem more useful than it actually is. -- Toraen talk 07:19, 12 July 2011 (UTC)
- The sad part is that once we're done we'll probably have about 5 builds for each area. --Jai. - 14:10, July 12 2011 (UTC)
- Acceptable since that's basically what those areas consist of. -- Toraen talk 14:24, 12 July 2011 (UTC)
- That's the sad part. --Jai. - 22:48, July 12 2011 (UTC)
- Acceptable since that's basically what those areas consist of. -- Toraen talk 14:24, 12 July 2011 (UTC)
- The sad part is that once we're done we'll probably have about 5 builds for each area. --Jai. - 14:10, July 12 2011 (UTC)
- Another benefit of this split: people can't just tag a build for CM ambiguously anymore to make a build seem more useful than it actually is. -- Toraen talk 07:19, 12 July 2011 (UTC)
- FA/JQ should've been split from the start, not that anyone cared about them until more recent changes, specifically the most recent one. Agree with the rest although it doesn't seem like it would be worth the effort to mess with portals.--Relyk 05:54, 12 July 2011 (UTC)
Crap, I've been leaving minor edit on. Anyway, got some changes on the editcopy and I'd like some feedback. The top section is asymmetrical now, but I couldn't get everything to fit otherwise (I don't really want to add another row to it but I might have to). I've got to head out so I can't do anymore just now though. -- Toraen talk 21:13, 13 July 2011 (UTC)
- Maybe make featured for general, SC and hero to fill space? 82.95.65.117 21:38, 13 July 2011 (UTC)
- Add the Daily Zaishen Combat (PvP) under the Flux, at least. Maybe more. —ǥrɩɳsɧƴɖɩđđɭɘş
07:03, 14 July 2011 (UTC)
- I suppose you mean link to guildwarswiki for zaishen combat rather than update daily ourselves--Relyk 08:12, 14 July 2011 (UTC)
- Why? Just be like:
Zaishen Combat: Guild versus Guild
Zaishen Mission: gw:Some PvE mission
Zaishen Vanquish: gw:PvE land
Could that be done through something like an RSS feed or whatnot? We might as well have that on the front page. "Oh, a quest, lemme grab a build." That's pretty much why I come on here, other than to lurk around and see if an admin is needed. —ǥrɩɳsɧƴɖɩđđɭɘş
16:41, 14 July 2011 (UTC)
- Why? Just be like:
- Quick points:
- a) I know of no RSS feed that would enable what Grinch wants (admittedly i've only looked at gw.com and gww, so it may be out there one some other fan site I don't frequent).
- b) before somebody brings it up, no we can't do it like gww (we lack the extensions, and even if we did I'd rather not steal the code for that system (it's complex for a wiki >>))
- ~ PheNaxKian talk 18:58, 14 July 2011 (UTC)
[edit]
It has the wrong license again. -- Toraen talk 05:28, 20 July 2011 (UTC)
- I didn't notice this section. Just told Bumble. ~ PheNaxKian talk 17:13, 25 July 2011 (UTC)
[edit] HELP
I am a new user, why can't i create/edit my user page? I want to do a new build. Thanks for attention - Tiagos1 10:55, 20 July 2011 (UTC)
- Other users have had this issue. Toraen has been working at it for the past week or so. You'll likely have to be patient and get autoconfirmed--Relyk 11:53, 20 July 2011 (UTC)
- That sucks. Thanks anyway - Tiagos1 12:03, 20 July 2011 (UTC)
[edit] help
how do i make a new build
- PvXwiki:About, PvXwiki:Style and formatting, PvXwiki:Writing good builds, PvXwiki:Build_Naming_Policy#Naming_Your_Build in that order. —ǥrɩɳsɧƴɖɩđđɭɘş
16:59, 25 July 2011 (UTC)
- You may also not be able to (I'd have to check our filters to be sure). I belive currently unregistered/new users can't create pages (there's been a lot of spam recently so some things features for unknown/new users have been restricted). ~ PheNaxKian talk 17:05, 25 July 2011 (UTC)
- That was me at the top there, I made an account now, so how can I post my build anywhere, like my userpage even? I cant seem to edit my userpage. MysticIntervention 17:12, 25 July 2011 (UTC)
- The restrictions apply to IPs and New users, and prevent you from uploading images or creating any pages other than your talk. We're trying to get them lifted (they're based server-side, so only Curse admins can modify it), but we need a different captcha installed so we can do that without getting a bunch of junk pages from spambots. As a temporary solution, make a link in PvXwiki:Sandbox to the name of a build you want to create, and ask someone to make that page for you so you can edit it (I'll try to periodically check the sandbox). -- Toraen talk 17:23, 25 July 2011 (UTC)
[edit] PvP Section
This could do with a ridiculous amount of clearing up, can't leave you guys in charge of anything! I'll probably roll through it tonight and change everything (minus the gvg section, i have barely played recently, just HA and RA really) tag some shit for archiving and post ALOT of builds. Can't really do it when I'm at work so... Also, are there any pvp players left visiting the site except jake? Rawr 10:48, 23 August 2011 (UTC)
- Ok maybe not tonight as im off out but another day soon... Rawr 18:54, 23 August 2011 (UTC)
- I should just rfmc you now right? -- Toraen talk 01:28, 24 August 2011 (UTC)
- I tombs now and then. I obs as well. I just cbf to take control of that mess. Gl to you sir. Vincent Evan [Air Henchman]
02:05, 24 August 2011 (UTC)
- I used to play quite a bit of tombs and top 100gvg(as if top100 even matters anymore tho :/) till past month or so, still checking site tho. I can help write up builds whenever i'm on tho. Roland 05:55, 24 August 2011 (UTC)
- Now looking at sunday until i'll have time to do anything (between work girlfriend & going out) anyway so have time for that meta caretaker thing to go through, does it give abilities like BM used to or does it just let me slap on meta tags? Could do with a group of bandwagoners like i used to have to get builds into their proper rating section within a couple minutes ^_^ Rawr 10:35, 24 August 2011 (UTC)
- Lets you denote builds as no longer being relevant to the section they're in, introduce new meta pvp builds by whapping meta tag on it without voting, but doesn't give BM status (role no longer exists) - so you can't change votes iirc. --
Chieftain Alex 14:22, 24 August 2011 (UTC)
- Ok thanks, i will wait for that to go through then before writing most up. Btw, who are you? No offence just wondering as i should of known you if you were around in BM days? 213.131.109.129 15:36, 24 August 2011 (UTC)
- I'm a whoru, except the rest of regular pvx trolls have stopped visiting, so I'm more prominent. So no you shouldn't know me. --
Chieftain Alex 15:39, 24 August 2011 (UTC)
- To be honest nearly all of the good people left like a year or 2 before i stopped contributing anyway - not so much a fan of alot of the people towards the end of pvx (paticularly the ones who clearly had no idea what they were talking about but INSISTED they were right all the time) Rawr 15:43, 24 August 2011 (UTC)
- Sounds like PvX throughout it existence for the most part. Vincent Evan [Air Henchman]
16:54, 24 August 2011 (UTC)
- Sounds like PvX throughout it existence for the most part. Vincent Evan [Air Henchman]
- To be honest nearly all of the good people left like a year or 2 before i stopped contributing anyway - not so much a fan of alot of the people towards the end of pvx (paticularly the ones who clearly had no idea what they were talking about but INSISTED they were right all the time) Rawr 15:43, 24 August 2011 (UTC)
- I'm a whoru, except the rest of regular pvx trolls have stopped visiting, so I'm more prominent. So no you shouldn't know me. --
- Ok thanks, i will wait for that to go through then before writing most up. Btw, who are you? No offence just wondering as i should of known you if you were around in BM days? 213.131.109.129 15:36, 24 August 2011 (UTC)
- Lets you denote builds as no longer being relevant to the section they're in, introduce new meta pvp builds by whapping meta tag on it without voting, but doesn't give BM status (role no longer exists) - so you can't change votes iirc. --
- Now looking at sunday until i'll have time to do anything (between work girlfriend & going out) anyway so have time for that meta caretaker thing to go through, does it give abilities like BM used to or does it just let me slap on meta tags? Could do with a group of bandwagoners like i used to have to get builds into their proper rating section within a couple minutes ^_^ Rawr 10:35, 24 August 2011 (UTC)
- I used to play quite a bit of tombs and top 100gvg(as if top100 even matters anymore tho :/) till past month or so, still checking site tho. I can help write up builds whenever i'm on tho. Roland 05:55, 24 August 2011 (UTC)
- I tombs now and then. I obs as well. I just cbf to take control of that mess. Gl to you sir. Vincent Evan [Air Henchman]
- I should just rfmc you now right? -- Toraen talk 01:28, 24 August 2011 (UTC)
[edit] Hello! i am newbe
Hello! i am new! what's up? --The preceding unsigned comment was added by 85.192.15.83 (talk) at 13:41, 23 August 2011 (UTC).
- look up and see for yourself. --Jai. - 14:17, August 23 2011 (UTC)
[edit] PvP Skills in skillbars
Can we have a page or something set up to let people know that PvP skills in the template make the code unusable/unreadable by guild wars? No More Mr Nice Sin 12:35, 8 September 2011 (UTC)
That would be the most recent news post, basically.Feel free to remove any PvP skills from bars if you've got the time. I'm going to go through myself later and fix all of them since the fix doesn't seem to be as easy as we thought. -- Toraen talk 14:32, 8 September 2011 (UTC)
[edit] Metadescription
Hi guys, I just wanted to let you know (if you don't have one already), our new wiki manager Tesla will be adding a metadescription to your mainpage, if you don't like the way it's written. Feel free to rewrite it, it's designed specifically for Google search though and should be well written already. (: --Bumbletalk 15:58, 29 September 2011 (UTC)
- Seems like it didn't work. Metadesc isn't in our parser tag list, so I'm guessing the extension isn't actually live for some reason. -- Toraen talk 23:46, 30 September 2011 (UTC)
[edit] Google Trends for PvX
Holy shit who are all these Fins :D
Chieftain Alex 15:50, 7 December 2011 (UTC)
[edit] Skill Descriptions
Theyre still wrong and its kind of annoying. Is there a process to fix them? Edeth 13:37, 16 January 2012 (UTC)
- They will get fixed eventually, just give Toraen time to update them.--Relyk 13:44, 16 January 2012 (UTC)
- Phen needs to get dev access again to sync the files, but I've already updated our copies. -- Toraen confer 15:56, 16 January 2012 (UTC)
- I'm waiting on Curse currently. They're super busy at the moment. It's literally them pushing the repo to dev, me checking nothing blows up with the update and push it live, like 10-15 mins when we get started. ~ PheNaxKian talk 17:42, 16 January 2012 (UTC)
- Phen needs to get dev access again to sync the files, but I've already updated our copies. -- Toraen confer 15:56, 16 January 2012 (UTC)
[edit] SOPA Blackout
I say we throw up a disclaimer. It affects us ;o — Skakid Rally- kupo!
14:14, 18 January 2012 (UTC)
- If you knock something together I have no objection to throwing something up. ~ PheNaxKian talk 17:19, 18 January 2012 (UTC)
What do you think? — Skakid Rally- kupo!
17:44, 18 January 2012 (UTC)
- Changed colours to make it more readable, and slightly re-worded to make it clear this is taking place in The USA. But yeah, it's up if you didn't notice. ~ PheNaxKian talk 18:07, 18 January 2012 (UTC)
- <3 thanks. Looks much better — Skakid Rally- kupo!
18:07, 18 January 2012 (UTC)
- <3 thanks. Looks much better — Skakid Rally- kupo!
[edit] ← Moved from [[Talk:PvX wiki/API]]
Any chance to get API re-enabled for actions such as opensearch? Unliketea 15:40, 6 March 2012 (UTC)
- You created this in the wrong place. You should use the community portal talk, or even just make a section on the main page talk (as I've moved this to). We don't make new pages for each issue here. Also, Curse is currently trying to move us to the current version of mediawiki and is sorting out our rate extension (which has some conflicts with it). It's unlikely that other coding issues can be worked on until then. If by opensearch you mean this we do have a plugin. It just can't be added from our site at the moment. -- Toraen confer 16:15, 6 March 2012 (UTC)
- Thanks for the link ... I'll take a look at it. When I say opensearch .. it is an action that is defined by the mediawiki software that allows for external sites to query the database and retrieve articles in xml or other formats ... for example I could do a curl request on something like: gwpvx.com/api.php?action=opensearch&format=xml&search=Build:A/any_PvE_Dagger_Spammer to retrieve that article only.
- [2] the api never went? ~ PheNaxKian talk 17:16, 6 March 2012 (UTC)
- Try going to the link I posted above ... that certainly is not what the API specification defines should be returned. Unliketea 06:39, 8 March 2012 (UTC)
- [2] the api never went? ~ PheNaxKian talk 17:16, 6 March 2012 (UTC)
- Thanks for the link ... I'll take a look at it. When I say opensearch .. it is an action that is defined by the mediawiki software that allows for external sites to query the database and retrieve articles in xml or other formats ... for example I could do a curl request on something like: gwpvx.com/api.php?action=opensearch&format=xml&search=Build:A/any_PvE_Dagger_Spammer to retrieve that article only.











